
Then there is the risk of feeling like you are treacherous coward for stealing the goods from other peaceful peoples? That could end up being dark negative energy that you could infect your city with. So you need to ask yourself is it worth the risk of loosing armies when you don't know what can be gained? Sometimes you will gain, sometimes you won't. One English pronunciation of the word can't might sound like "you count know" because after the attack there might not be anything to plunder at the time of the attack. Same relic can be added multiple times.Click to expand.The answer is you can't know. Grants, writing all instead of the ID grants all relics.

Increases the empire's Opinion of the empire by, default 40Ĭreates of pops from on the selected celestial body, entering without ID reveals all species IDs If a modded starting system was not used, the player's pops will always be 0 to 32.Ĭheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes.Īctivates the specified Ascension Perk, pressing tab reveals all IDsĪctivate_ascension_perk ap_mind_over_matterĪctivates the triumph effect of Īctivates the specified Tradition, pressing tab reveals the namesĪdds to the selected celestial bodyĪdds of intel towards, default 10Īdds of loyalty from, default 10

If a modded starting system was not used, the player's empire will always be 0. Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map.If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus.If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu.Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command.

Most IDs are predefined and can be found on the ID page.
